A convoy of four scrap-built vehicles crossing a red sandstone canyon at golden hour, dust trailing behind them

Key art · Blender

Now in developmentPC, on Steam

DustHaul Convoy

DustHaul Convoy

Build your car. Your convoy is your clan.A co-op survival game for one to eight players.

Explore the game

01 Saymir Studio

About the studio

We are a small independent studio from Turkey, making four games at once: a co-op survival game about scrap and convoys, a card game of sixteen elements being built for online play, a scratch-card hustle set in an Istanbul kiosk, and a football manager that fits in five minutes a day.

Every image on this site is captured from our own builds and renders. When something is unfinished, we say so.

Games in production
04
Languages per game
16
Steam, plus Android for Rise FC
PC

03 The games · DustHaul Convoy

Build your car.
Your convoy
is your clan.

A co-op survival game for one to eight players on a dry, broken frontier. You start on foot with a pickaxe, a shovel and a hammer. You dig ore, strip scrap and raise a camp, then weld together the vehicles your convoy will live in.

Explore the game
A rusted hatchback with a roof rack and jerrycans, legendary paint, on a cracked salt flat
Junk hatchback · Legendary skin · Blender Cycles
Players
Co-op, 1 to 8
Servers
Player-hosted, open or password
PvP
None. Everyone is on the same side.
Platform
PC (Steam)
  • Rusted red pickup with a light bar and roll cage on a salt flat

    PickupLight, quick, fragile

  • Open-frame dune buggy with spotlights on a salt flat

    BuggyScout and runner

  • Orange cargo truck with a cage box on a salt flat

    Cargo truckHauls the convoy

04 Animakin: Kin Clash

Sixteen elements.
One duel table.

An online card game in development. Build a deck from 1,997 cards in sixteen elemental classes. Online PvP is coming, with ranked duels, draft runs, tournaments and duels with your Steam friends. The solo modes are already playable.

Online PvP is coming. The solo modes are playable now.

Explore the game

Hover to tilt. Click a card to flip it.

Cards as they appear in the game. Creature art is AI-assisted, as disclosed on the store page.

Kin Clash gameplay, 30 second cut

05 Scratch & Hustle

Hustle by day,
scratch by night.

Scratch tickets by night, work the simit cart by day, and build a scratching empire in an Istanbul kiosk.

Planned release: 2027

Explore the game

Win up to ₺500

  1. coins
  2. coins
  3. coins
  4. cherries
  5. stars
  6. clovers
  7. sevens
  8. diamonds
  9. crowns

Three coins in a row. You win ₺500!

Scratch the gold. Three in a row wins.

Scratch & Hustle trailer, muted loop

06 Rise FC

Five minutes
a day.
Pick your shape.

Found a club in your own town, on the real map, and start at the bottom of the amateur pyramid, in the same persistent league as thousands of other managers. Five minutes a day, on your phone.

Planned release: 2027 · Android

Explore the game

Your club · 4-3-3

Amateur league, matchday 3

  • Whitby Lamplighters2 : 1Selby Quarrymen
  • Malton Herons0 : 0Thirsk Otters
  • Ripon Navigators3 : 2Settle Weavers
  • Bolu Akıncıları1 : 4Kars Fırtınası
  • Polisportiva Bra2 : 2Virtus Alba
  • Étoile de Millau1 : 0Avenir Rodez

08 Dev updates

Latest from
the studio

All updates
DustHaul

Rocks, take two

We are testing a new rock set built from scanned surface materials and broken blocks. The goal is canyon walls that hold up at two metres, not only from the road.

Close view of red sandstone blocks with broken edges
DustHaul

On foot first

The on-foot loop runs in our test scenes: pickaxe, shovel and hammer, a portable workbench, a tent, and a shelter that is still standing after you save and reload. Tool animations are placeholders for now.

DustHaul

The excavator, rebuilt

Our first excavator looked like a toy. It now has real 14 tonne proportions, a welded boom, paired hydraulic cylinders and an operator cab. The full story is in the devlog.

Read the devlog post
The rebuilt excavator on a dusty plain
DustHaul

Ore, scrap and stone across the map

Resources are now placed across the whole 2 km map. Common finds sit close to camp, and the rare clusters are further out, where the trip costs fuel and water.

Low sun over a plain of red trees, the horizon hazy
DustHaul

Scope locked for convoy co-op

We froze the design for the first milestone: co-op for 1 to 8 players, servers hosted by players, no PvP. Sixteen design documents were brought in line, and 47 contradictions between them were settled.

DustHaul

New name: DustHaul Convoy

The game began as a survival game about junk cars. It is now a co-op game about building a convoy with your friends, so the name changed with it.

10 Studio

Small studio.
Heavy machinery.

  1. A

    What you see is the build.

    Screens, footage and renders here come straight from our own projects. No mock-ups dressed up as gameplay.

  2. B

    Pipelines are code.

    Vehicles, worlds and captures are built by scripts we can re-run, so one fix reaches every car, every skin and every shot.

  3. C

    Credit where it is due.

    Licensed and free assets we use are logged with their licences and credited by name. AI-assisted content is disclosed on each store page.

Founder · Developer
Maien5
Co-founder · 3D & 2D art
EQRAM

What's next

Four more,
still sealed.

Four more games are planned for 2028. We'll reveal them after our current games launch.

Be the first to know
  • Project 05Planned for 2028

  • Project 06Planned for 2028

  • Project 07Planned for 2028

  • Project 08Planned for 2028

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